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Sony Creates Accessible Controller Specially For Gamers With Disabilities

By Alexa Heah, 06 Jan 2023

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Image via Sony Interactive Entertainment

 

While many of us don’t give much thought to how gaming controllers are designed, there’s a hidden subset of players that may struggle with the typical controls. As such, Sony has begun ‘Project Leonardo’ to redesign the gaming tool for players with disabilities. 


The gadget, which is highly customizable and focuses on accessibility, will help remove barriers to gaming, so all players will be able to enjoy their favorite titles more easily, comfortably, and for longer periods of time.


To develop the controller, Sony worked with accessibility experts, such as AbleGamers, SpecialEffect, and Stack Up, to come up with a configurable controller that integrates seamlessly with the PS5, and can work in tandem with other third-party accessibility accessories.

 

Image via Sony Interactive Entertainment

 

“We were inspired by the idea of all players enjoying the world of PlayStation together. Our team tested over a dozen designs with accessibility experts, looking for approaches that would help address key challenges,” explained So Morimoto, Designer at Sony Interactive Entertainment.


After much trial and error, the team finally settled on a ‘split controller’ design that allows gamers to customize the controller according to their specific needs, with no one “right” form. At first glance, the modular gadget doesn’t resemble the usual gaming accessories we’re accustomed to.

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Its split, symmetric design is purposeful, allowing players to reposition the analog sticks as close together or far apart as needed. Plus, unlike typical controllers, Leonardo lies flat and does not need to be held, so gamers can place it atop a table or on a wheelchair tray while playing. 

 

Image via Sony Interactive Entertainment

 

In addition, gamers can use the different components to craft a layout that’s most ideal for them, such as by adjusting the distance of the analog stick from the gamepad, so that they find a configuration that works for their range of motion and particular physical needs. 


Furthermore, the controller’s software can be adjusted based on an individual’s needs, too. Buttons can be programmed to support myriad functions, and users can access the different control profiles just by switching between their saved settings. 


Currently, Project Leonardo is still in development, and the team plans on gathering more feedback from the community and accessibility organizations on how to better the prototype before it’s commercialized for the public. 

 

Image via Sony Interactive Entertainment

 

 

 

 

[via Gizmodo and PlayStation Blog, images via Sony Interactive Entertainment]

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