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‘Super Mario’ Game Used To Treat Depression, Here’s How It Played Out

By Mikelle Leow, 27 Dec 2023

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Photo 65919692 © Photopassjonata | Dreamstime.com


Ready to jump into a world of joy? A new study now suggests that playing 3D video games like Super Mario Odyssey might just be the power-up you need during a low mood.


In recent research conducted in Germany and published in the Frontiers in Psychiatry journal, researchers explored alternative treatments for major depressive disorder (MDD), turning their attention to the colorful and engaging realms of the plumber in red. The study involved 46 participants diagnosed with depression, divided into three groups: one group dived into the world of Mario, another worked with a cognitive training program called CogPack, and the last group received standard clinical treatment over six weeks.


Super Mario Odyssey was selected due to its immersive 3D environment that demands navigation, problem-solving, and a high level of player interaction. These features are thought to potentially stimulate cognitive processes and influence mood positively. And it seems the hypothesis had legs (or should we say, jumping boots).

 


The group playing Mario reported a nearly 50% reduction in depressive symptoms—the most significant decrease among all groups. Moreover, they exhibited higher motivation levels for treatment compared to the cognitive training cohort.

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While the CogPack group showed moderate improvements, particularly in visuo-spatial memory, it was Super Mario Odyssey that led the pack in overall symptom reduction. This points to the unique benefits of engaging video games in potentially treating mental health conditions. 


“However, the 3D video gaming group demonstrates more selective improvements and does not perform significantly better than the other two groups,” the team details. “Still, these mixed findings suggest that video game training may be a cost-effective and feasible intervention for patients with MDD that can be used in conjunction with regular treatment and therapy.”


It’s also worth noting that the investigation had its limitations, including a small sample size and potential bias from participants knowing their group assignments.


Despite these considerations, the implications of this study are vast. Not only does it add to the burgeoning field of research into the therapeutic applications of video games, but it also offers a fresh perspective on treatment options for major depressive disorders. This playful, low-cost, and engaging intervention could serve as a supplementary strategy alongside traditional treatments and therapy.


While more insights will be needed to fully understand and harness the power of video games in mental health treatment, perhaps there’ll come a time when Super Mario Odyssey and its peers may soon be recognized not just as entertainment, but as a valuable tool in the quest for better mental well-being. The journey through gaming won’t just be about saving princesses and kingdoms; it could also be about saving the psyche.

 

 


[via Men’s Journal, Nintendo Wire, PsyPost, cover photo 65919692 © Photopassjonata | Dreamstime.com]

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