OK, that's enough Adobe for one day.
The really big attention grabber of this year's event was GMUNK and his work on the visuals for the movie
Tron: Legacy. The visuals in
Tron were really stunning, and it’s awesome to get an insight into the creative process and development of a project of this scale.
For each design task, a “Generative art" application was created, and with its help, the designer could generate tons of stunning visuals and tweak every aspect of it in real-time. GMUNK’s presentation was really enthusiastic and upbeat—this was not only the most impressive but also the most fun one to attend.
Other presentations ranged from conceptual to technical, informative to aesthetics. Some presenters talked about the challenges for designing content on emerging devices like tablets.
I was very impressed by the presentations of Matt Webb and Carlos Ulloa. Matt presented lots of fantastically cool ideas for products and his vision of the future, while Carlos showed his four latest projects and explained how he made them with such detail.
All and all it was a great conference filled with inspirational, passionate and hardworking speakers. After FITC I felt inspired enough to go home and make something beautiful just for the sake of it. And that's exactly what conferences are for, aren’t they?
This event was attended by TAXI Editorial Correspondent.

Mark Barcinski is an award-winning Flash artist, currently based in Amsterdam, The Netherlands. As an active member of the interactive design community, he has been developing engaging experiences for over 10 years, with global commercial projects and diverse personal works. Mark also co-founded the popular creative agency Barcinski & Jeanjean and is a contributor to the development of opensource software such as Papervision3D.