Watch: Studio Uses iPhone X To Make Motion Capture That Would’ve Cost Millions
By Yoon Sann Wong, 12 Jan 2018
Cinematic VR company Kite & Lightning has used the iPhone X’s depth camera to create some impressive motion capture that would’ve cost millions of dollars to produce years back.
The demo, tweeted by Big Screen’s VR founder Darshan Shankar, reveals the quality achieved through the device and commodity body trackers.
Shankar praised the company with the words, “Just a couple years ago, achieving this fidelity of facial & body mocap would cost a studio millions of dollars. Today all you need are commodity body trackers and an iPhoneX (facial). Amazing work @KNLstudio.”
Kite & Lightning also uploaded the test, done for its game Bebylon Battle Royale, to its YouTube channel, which you can watch below.
Last month, a Japanese app developer managed to use the iPhone X to completely camouflage his face.
iPhoneX Face Capture test #3! This time strapped to a DIY moCap helmet and wearing our Xsens full body capture suit! @apple @xsens @autodesk #apple #iphoneX #facetracking #experiment #bebylon #gamedev #IndieDev— Kite Lightning (@KNLstudio) January 10, 2018
check out the full test & outtake!https://t.co/8oLiOc66t8 pic.twitter.com/YFiLgTBung
Just a couple years ago, achieving this fidelity of facial & body mocap would cost a studio millions of dollars— Darshan Shankar (@DShankar) January 11, 2018
Today all you need are commodity body trackers and an iPhoneX (facial)
Amazing work @KNLstudio pic.twitter.com/JnYnjcaMSf
[via Cult of Mac, video via Kite & Lightning, image screenshot via KNLstudio]
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