In lieu of major updates coming to Adobe Substance 3D—a suite of tools and services that guides creatives in developing 3D content every step of the way—the company has announced it will be making the applications free for teachers and students worldwide to hone their craft and forge into the future of image creation.
Adobe Substance 3D apps are already available for free to universities subscribed to the Adobe Creative Cloud All Apps plan, the company notes.
With the rise of 3D content within gaming, entertainment, and e-commerce, more creatives than ever find themselves in a position to learn the skill.
As such, Adobe is bringing a slew of changes to the suite to improve user experience, including providing support for native Apple M-series chip users for its Substance Painter, Designer, and Sampler.
Furthermore, to make the tools more accessible for beginners, the firm has launched a brand-new Substance 3D Materials SDK, allowing developers to write their own plugins on projects, and tap on the application’s Material and Model engines within other creations.
Last but not least, a new Substance Materials Plugin for Photoshop has been released in addition to the existing Illustrator plugin, allowing users to save time when creating textures, design variations, and various 3D effects.
Later this year, Adobe will also be debuting the Substance 3D Modeler, aimed at allowing users to create 3D models intuitively without complex and technical constraints by using desktop and VR tools.
“Smart brands are getting ‘metaverse-ready’ by growing their 3D and immersive content creation capabilities. That means that creative artists with expertise in 3D have a wealth of opportunities,” explained Scott Belsky, Chief Product Officer of Adobe Creative Cloud.
“These innovations provide new superpowers to the rapidly growing number of creative people using Substance 3D,” he added.
Expanding on its role in education, Adobe says it is also teaming up with schools, including RUBIKA DESIGN Valenciennes Design School in France and the ArtCenter in Pasadena, California, to design 3D and immersive curricula.